tag:blogger.com,1999:blog-2238643761733079988.post8356030631461219495..comments2023-05-13T16:19:59.108+01:00Comments on HOW TO CREATE A WORLD - THE SIMS 3 CAW TOOL GUIDE: TIPTORIAL: LOTSkrrankhttp://www.blogger.com/profile/04653679932503352847noreply@blogger.comBlogger27125tag:blogger.com,1999:blog-2238643761733079988.post-9900248266583733402023-05-13T16:19:59.108+01:002023-05-13T16:19:59.108+01:00Thanks for the guide I will be deffo using it Thanks for the guide I will be deffo using it I-KDJS-Ihttps://www.blogger.com/profile/13943484734386479647noreply@blogger.comtag:blogger.com,1999:blog-2238643761733079988.post-36066245566898682392019-10-13T22:37:42.660+01:002019-10-13T22:37:42.660+01:00I can't get mine to add layers. It shows no la...I can't get mine to add layers. It shows no layers to add. I'm not sure what to do and the help page is down and non responsive.RugerGirl93https://www.blogger.com/profile/12603412866948987660noreply@blogger.comtag:blogger.com,1999:blog-2238643761733079988.post-20188220240441412382018-09-04T18:06:58.482+01:002018-09-04T18:06:58.482+01:00Hello,
Thanks for using my tutorials. To answer y...Hello,<br /><br />Thanks for using my tutorials. To answer your question. No. Your building will not work as a rabbit hole. As you know rabbit holes are objects, so to make your own custom rabbit hole, you need to download custom rabbithole placeholders from the community that you can put into your lot so that it functions as a rabbithole. Here is a link.<br /><br /> <br />http://nene.modthesims.info/download.php?t=376414<br /><br /><br />I hope this helpskrrankhttps://www.blogger.com/profile/04653679932503352847noreply@blogger.comtag:blogger.com,1999:blog-2238643761733079988.post-537996419720082052018-09-04T18:05:00.300+01:002018-09-04T18:05:00.300+01:00hi, first of all my deepest apologies for this ext...hi, first of all my deepest apologies for this extremely late response, blogger stopped sending me notifications on new comments and I only just rectified the issue.<br />I do hope you have already found a solution to this issue, but if you haven't, please email an image of the situation and I'll figure something out. Thankskrrankhttps://www.blogger.com/profile/04653679932503352847noreply@blogger.comtag:blogger.com,1999:blog-2238643761733079988.post-75959995084486794812018-07-15T00:18:51.187+01:002018-07-15T00:18:51.187+01:00so what if I make a lot a set it as a town hall fr...so what if I make a lot a set it as a town hall from CAW will that make it work as rabbit hole?<br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2238643761733079988.post-19043825454849088952018-05-26T22:15:03.708+01:002018-05-26T22:15:03.708+01:00First of all, thank you for your wonderful tutoria...First of all, thank you for your wonderful tutorials. <br /><br />I know no one has commented here for a long time. I am posting here in the hopes it gets spotted and answered. I've been searching for days and no one else seems to have had this issue.<br /> Trying to make a very small deserted island type world. When going to test the world, I try to move in a family and the residential lot does not show up for purchase. If I edit town, it shows as residential. If I go back to the family bin and try again, the lot only get a pop up that says no interactions available. Tried using edit town to switch it from residential to commercial and back again. No change. Deleted the lot in game, put in a new lot in game, marked it residential, and still no interaction available. Lot is not over cost, so that is not issue, lot is next to a road. Just for testing made the whole island perfectly flat, so terrain not aligning doesn't seem to be the issue. <br />Any thoughts would be appreciated. Thanks in advance.Anonymoushttps://www.blogger.com/profile/00079927239701974857noreply@blogger.comtag:blogger.com,1999:blog-2238643761733079988.post-22186525655547881012014-08-20T16:50:20.577+01:002014-08-20T16:50:20.577+01:00Thanks! to delete, just click the lot and hit dele...Thanks! to delete, just click the lot and hit delete on your keyboard. that should do itkrrankhttps://www.blogger.com/profile/04653679932503352847noreply@blogger.comtag:blogger.com,1999:blog-2238643761733079988.post-73163405962510518062014-08-18T06:23:25.779+01:002014-08-18T06:23:25.779+01:00Loving these tutorials. I'm currently working ...Loving these tutorials. I'm currently working with a world that someone else already made and trying to customize it in CAW. Maybe you covered this but i can't find it...How do you delete lots???Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2238643761733079988.post-69644511378038290102014-08-03T12:01:46.996+01:002014-08-03T12:01:46.996+01:00Hi Anna
Either way is okay. Just use whats conveni...Hi Anna<br />Either way is okay. Just use whats convenient for youkrrankhttps://www.blogger.com/profile/04653679932503352847noreply@blogger.comtag:blogger.com,1999:blog-2238643761733079988.post-91347171730170771232014-07-26T18:54:33.310+01:002014-07-26T18:54:33.310+01:00Hi, great tutorials! I'm very happy that I fou...Hi, great tutorials! I'm very happy that I found your blog. I create my first world. Where should I build lots. In the game or in "edit in game mode" in the CAW?Anulaa89https://www.blogger.com/profile/11179944648855929567noreply@blogger.comtag:blogger.com,1999:blog-2238643761733079988.post-90123492977581182432014-07-26T18:53:40.156+01:002014-07-26T18:53:40.156+01:00This comment has been removed by the author.Anulaa89https://www.blogger.com/profile/11179944648855929567noreply@blogger.comtag:blogger.com,1999:blog-2238643761733079988.post-67900109979114434192014-07-15T22:04:10.877+01:002014-07-15T22:04:10.877+01:00This comment has been removed by the author.Anonymoushttps://www.blogger.com/profile/02384976414111839383noreply@blogger.comtag:blogger.com,1999:blog-2238643761733079988.post-45133917608363169362014-07-12T14:16:41.327+01:002014-07-12T14:16:41.327+01:00Hi Makheda,
Firstly, thanks for visiting. To answe...Hi Makheda,<br />Firstly, thanks for visiting. To answer you question. If you have the grid turned ON, then the lots and the roads can be aligned perfectly, like a "snap on" effect. But without the grid, the lots and the roads will move "freehand".krrankhttps://www.blogger.com/profile/04653679932503352847noreply@blogger.comtag:blogger.com,1999:blog-2238643761733079988.post-53413935773987285992014-07-11T01:33:49.646+01:002014-07-11T01:33:49.646+01:00On your screenshot, the lot's borders line up ...On your screenshot, the lot's borders line up precisely with the road sidewalk<br />Is there a technical meaning there?<br />Thanks for sharing the fruit of your experimentations.Makhedahttp://makheda.frnoreply@blogger.comtag:blogger.com,1999:blog-2238643761733079988.post-64475677532057134842014-06-18T18:45:37.514+01:002014-06-18T18:45:37.514+01:00NO such thing as a stupid question...:D
YES you ca...NO such thing as a stupid question...:D<br />YES you can do so. Have fun!krrankhttps://www.blogger.com/profile/04653679932503352847noreply@blogger.comtag:blogger.com,1999:blog-2238643761733079988.post-14269715981364300632014-06-17T19:15:43.111+01:002014-06-17T19:15:43.111+01:00This is a stupid question... Can I use lots with d...This is a stupid question... Can I use lots with different EP? Like place a bot emporium next to an arcade? Same with objects. Like a bot building machine in a building with a brain-enhancing machine?Jessica Bnoreply@blogger.comtag:blogger.com,1999:blog-2238643761733079988.post-66467194058913626572014-02-24T08:39:08.379+01:002014-02-24T08:39:08.379+01:00Hello Caittor, I didn't know that. Thanks for ...Hello Caittor, I didn't know that. Thanks for sharing that with the blog! It'll certainly help to speed things up.krrankhttps://www.blogger.com/profile/04653679932503352847noreply@blogger.comtag:blogger.com,1999:blog-2238643761733079988.post-2078830657838784422014-02-21T03:41:38.178+01:002014-02-21T03:41:38.178+01:00Hey ofkingsandcastles and krrank,
I thought I'...Hey ofkingsandcastles and krrank,<br /><br />I thought I'd jump in here; there is a way you can specify which direction the lot will face. When editing the lot in game, with the "testingcheatsenabled true" you can ctrl+shift+click at the edge of the lot where you want the front to be, and a button will pop up that says "make this front of lot". Once you select that, you will see a flashing arrow pointing from the street onto the "front" part of your lot. Hope that helps ... it's much easier than trying to rotate. :)caittorrhttps://www.blogger.com/profile/03597375521397133940noreply@blogger.comtag:blogger.com,1999:blog-2238643761733079988.post-12433688773605966952014-01-14T12:10:26.382+01:002014-01-14T12:10:26.382+01:00Hello Maggie, yeas you can move lots, although I p...Hello Maggie, yeas you can move lots, although I prefer you delete them and replace so that there are no bumps or tears in your world.krrankhttps://www.blogger.com/profile/04653679932503352847noreply@blogger.comtag:blogger.com,1999:blog-2238643761733079988.post-49482550906557481242014-01-13T03:10:15.985+01:002014-01-13T03:10:15.985+01:00Can i move lots after placing them? or is my optio...Can i move lots after placing them? or is my option just to delete and re-make?Anonymoushttps://www.blogger.com/profile/15399823923650583665noreply@blogger.comtag:blogger.com,1999:blog-2238643761733079988.post-28094244882296522862013-08-09T17:45:02.077+01:002013-08-09T17:45:02.077+01:00Thank you very much, i will give it a go and test ...Thank you very much, i will give it a go and test it out. Thank you for your help Pixzihttps://www.blogger.com/profile/09234116725831205401noreply@blogger.comtag:blogger.com,1999:blog-2238643761733079988.post-49845792413880104052013-08-05T19:04:07.879+01:002013-08-05T19:04:07.879+01:00hi Pixzi.
Well it's not something you did wro...hi Pixzi. <br />Well it's not something you did wrong. It's simply the routing. Sims will always take the shortest route between two places and that might mean jumping out of the car and walking over the grass. This is very common when you have a lot flanked by two access roads. <br /><br />The only way to prevent it would be to paint some "sim non-routable" paint over the grass that you want to keep your sims off. But I advice you do this sparingly or you risk restricting your sims' movements too much.<br /><br />You may see the chapter on routing for more info. Hope this helps.krrankhttps://www.blogger.com/profile/04653679932503352847noreply@blogger.comtag:blogger.com,1999:blog-2238643761733079988.post-74174264390836461682013-08-05T16:53:50.160+01:002013-08-05T16:53:50.160+01:00Hey,
I've been building my own world recently...Hey,<br /><br />I've been building my own world recently and i have tested it once i put it the roads and a few lots to see how it runs. Well i noticed my Sim would get out of her car on the road behind her house then run to the house, i also noticed this when she was heading to the hospital. She would get out the car and run over a grass section rather then use the road with is right outside the door. I've checked that all roads are fully connected and accessible to what i can see.<br /><br />Any advice would be appreciated in advance. <br /><br />PixziPixzihttps://www.blogger.com/profile/09234116725831205401noreply@blogger.comtag:blogger.com,1999:blog-2238643761733079988.post-90580343511454908402013-06-01T11:04:20.970+01:002013-06-01T11:04:20.970+01:00Hey there,
Thanks for visiting and I'm glad to...Hey there,<br />Thanks for visiting and I'm glad to be of help. Concerning your question, the direction the lots face have to be adjusted by you. <br /><br />Basically, lay down your lots in CAW just the way you have it planned out. Then when you are building or placing them in Edit-In-Game mode, you simply make sure to build them facing the direction you want, or in the case of a pre-built lot, you rotate them in the direction you want when adding from the lot bin. Just as you would any lot in the game.<br />Hope this clears things for you.krrankhttps://www.blogger.com/profile/04653679932503352847noreply@blogger.comtag:blogger.com,1999:blog-2238643761733079988.post-21384782545195827822013-06-01T10:52:12.716+01:002013-06-01T10:52:12.716+01:00Hi there,
I'm pretty new to CAW and I've f...Hi there,<br />I'm pretty new to CAW and I've found your guides to be of inmense help. Thank you very much for putting it together, it makes building worlds so much easier.<br /><br />I have one question regarding lot placement, I have a couple of lots that have roads on several sides, is there a way to indicate which road the lot will be "facing" to, or will the game just figure it out once I build the lot and place an entrance? Maybe this is not an issue at all and the lot will work without problems.<br /><br />Thank you in advanced.<br />/TotaAnonymousnoreply@blogger.com