Tuesday 14 January 2014

Further Updates

Welcome to a new year my fellow CAW users and Loyal Readers.

This message might be coming a little late, but I may not be updating this Tutorial anymore. I will of course be on hand to answer questions and help you through tight spots.

The main reason is that for now, I don't have Sims installed on my system any longer and real life has taken over for the time being. But Sims is always on the back of my mind.

But the blog is going no where, I assure you. I'm not taking it down or anything like that. I might put up some new stuff when I get a long vacation, one never knows.

Have a good year people!

Sunday 26 August 2012

Making Myst: Behind the Scenes

Hi there. If you want to know how Myst was made... Then this is for you. Happy Reading

Wednesday 22 August 2012

SCULPTING: PLACING LOTS ON UNEVEN GROUND

Odds are you have probably had this problem by now. You place a Lot on a hill or even on a flat base and you end up with sharp edges or tears. This occurs when you sculpt around a Lot in CAW. The lot stays the same while the world's terrain changes shape as you sculpt and you end up with protruding edges. This is easily fixed.

Monday 20 August 2012

TIPTORIAL: DISTANT TERRAIN


So after a little break I'm back again. How's the summer going? So I have been avoiding the topic, because frankly I don't like it, but it needs to be done. So here we go.

Friday 22 June 2012

Building Confidence

So, I'm a little under the weather today so I thought I'd just share some 'wise' words on CAW since I am not up to putting a tutorial together.

I started out like 2 years ago, basically just out of curiosity.

Tuesday 29 May 2012

SCULPTING: CANYONS

This was a fun tutorial to write, and I was very pleased with the result, I might have to make a town with this as a back drop. So here's how I did it.

Saturday 28 April 2012

CHAPTER SIX: ROUTING


Routing is so important (I Still can not believe I forgot to put it in) Anyway, Routing is what tells your Sims where they can and cannot go. It also determines where the in-game camera can reach, that is why you can not see the edge of the world in game and why you cannot touch the light house in sunset valley. Without routing your Sims can walk up a cliff and even walk on air to get where they need to the fastest.