As I had explained in Chapter Five, placing objects is quite simple, but I thought I'd elaborate on a thing or two, or shall I say give some tips about where to place all these objects.
Learning to use CAW, the easy way. Tutorials and Downloads.
Showing posts with label layers. Show all posts
Showing posts with label layers. Show all posts
Thursday, 5 January 2012
Friday, 30 December 2011
CHAPTER FIVE - PLACING OBJECTS
So you have Planned, Sculpted and Designed. Now it is time to Beautify. I usually place objects before Terrain Painting but it's not a rule. You will switch between object placement and terrain painting as needed. So I'm going to use Lights as the example because all objects are placed the same way.
1. Earlier I explained that you must create layers BEFORE you start laying Anything on your world. If you skipped that section, read this chapter first.
2. Now you have your layers. Select the layer you want to work on and make it active. In my example below I am using the layer 'lights'. Next select the object you want to place from the Game objects list by double-clicking it.
1. Earlier I explained that you must create layers BEFORE you start laying Anything on your world. If you skipped that section, read this chapter first.
2. Now you have your layers. Select the layer you want to work on and make it active. In my example below I am using the layer 'lights'. Next select the object you want to place from the Game objects list by double-clicking it.
Tuesday, 6 December 2011
CHAPTER THREE: LAYING IT ALL DOWN
Through experience and some trial and error I have come up with this, hopefully easy, method of building your world and avoiding disaster. It isn't the only way to do it, but I can assure you that it is painless and quick. so here goes.
1. If you don't know anything about placing roads. Read this tutorial first
2. First we need LAYERS. I don't know the technicalities of having layers, but I do know they are useful for grouping your world into categories, which helps with management and game speed. A lot of objects go into the world and with layers, you can keep them separated, so that damage to one group will not affect another and you can also delete a whole group of objects at once
3. A quick revision. I assume by now that you have started a new world, and have the decided where your sunset/sunrise is and have also drawn up a preliminary rough sketch. All this saves time in future. Always remember to save your world regularly. You can rename your world at anytime before export, so don't worry.
1. If you don't know anything about placing roads. Read this tutorial first
2. First we need LAYERS. I don't know the technicalities of having layers, but I do know they are useful for grouping your world into categories, which helps with management and game speed. A lot of objects go into the world and with layers, you can keep them separated, so that damage to one group will not affect another and you can also delete a whole group of objects at once
3. A quick revision. I assume by now that you have started a new world, and have the decided where your sunset/sunrise is and have also drawn up a preliminary rough sketch. All this saves time in future. Always remember to save your world regularly. You can rename your world at anytime before export, so don't worry.
Labels:
chapters,
layers,
lots,
make roads,
sculpting,
terrain,
world building
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