So after a little break I'm back again. How's the summer going? So I have been avoiding the topic, because frankly I don't like it, but it needs to be done. So here we go.
1. This is the Easier way to do it in my opinion. So Open up a new world. Select Sunset Valley Lite.world
3. Create a New Layer if you haven't created your layers yet. Make the Layer Active. In the Metadata window, type TERRAIN in the filter and the list of distant terrains should show. Select Terrain-Distant.
4. Double-Click the Terrain-Distant. Next In the Render Panel Click ONCE to drop the object. Hit ESC to stop. If you don't hit ESC, you will end up with multiple distant terrains and we don't want that.
5. If you've done it all right, you should have only one terrain object in your layers list like below.
6. The Distant terrain object would just be floating about, don't worry about it. Now to get it in the right position, read next step
7. Right-Click the Terrain object in the Layers window, then select Find in Render Panel
8. Now this is a Cut-out from EA's manual. We are going to use the data that I have highlighted in red. Just type in the figures for X, Y and Z in the property browser. See next picture.
9. Like so... hit enter after each input. When you are done, hit ESC key to stop. Very important.
10. And Congrats! You're done. Now all you have to do is edit the Sunset Valley world to your taste.
11. Let's say you don't want to use the Sunset Valley template and you decide to start with a flat world. It's going to be harder, but it's all about choice.
So you open a new world. You must use the LargeFlatMap 300 for this. Then follow steps 3 to 9 above.
12. You would end up with something like this.
13. Now you have to fill in all that space. I would advice you use HILL STEEP with a large brush size.
14. Just go around and fill up all the spaces first. The largest Space in the corner might be a little tricky.
15. This is why it is tricky. You can raise the terrain to the maximum point and it most likely will not cover up the space. Trust me. Only Sunset Valley world fits this distant terrain object perfectly.
16. My solution is to lower the distant object just a little. You do this by changing the Y axis as below. Just remember to select the object first as in step 7 above.
17. That should make it easier to sculpt your own hills and mountains around the edges. And you're done!
Now if you look at step 8 above, you will notice that EA only provided data for China. France, Egypt and Sunset Valley. So those are easy to do. Now if you are on CAW version 1.18 like I am, you would see there are 3 other objects in the list, 'Distant Terrain' ; 'Distant Terrain' and 'Terrain Distant South (Placeholder)". Confusing I know. So I worked out the data manually. It's not perfect, but it's a start.
(a) For the first Distant Terrain in the list use:
- X :1121.55164
- Y: 9.280413
- Z: 1121.47644
(b) For the Second Distant Terrain in the list use:
- X: 788.821533
- Y: 126.454521
- Z: 898.2622
- Rotation X: 180
- Rotation Y : -86.5564957
- Rotation Z: 180
(c) For the Terrain Distant South use:
- X: 941.444946
- Y: 13.7732515
- Z: 1054.81165
Well that's all I got on the topic. I hope it helps you out. Later then.